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The well-known single player games, like The Sims series, are a one-time purchase and then that's it. Massively multiplayer online games have to first be bought and then continuously subscribed to with a monthly fee. This is an example of something called continuity sales, which simply means that there is a revenue stream in addition to the original purchase. From a business perspective, MMO games are much more lucrative.Sometimes the single player Sims games appear to be without purpose. What I mean by that is you could play God and your little world and be the creator, but there was never any clear cut purpose to what you were doing and therefore after a while it would become boring. But the Sims online you only have control over a single player and that can really get old.

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The single player Sims gave characters different chores and tasks that had to be completed, such as jobs or errands, but The Sims Online has a much looser set of objectives. You still have tasks to perform and still have to eat, but you objectives aren't clear, nor is the timeframe in which to do them. The idea behind it, I manage, is to be able to interact with the other players.While it's kind of fun to dawn a digital mask and interact with people on the digital format because you certainly not be able to do this and realize, it doesn't take very long before it begins to feel like some kind of graphical chat room. The few in game goals that there are, like making money or setting up a house, have severe restrictions and aren't really all that rewarding due to an overall lack of depth to the in game economy.

 


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